Sunday, February 26, 2012

Crazy Ginx : Released!

Full Version
It's 'done'. Go nuts.
I'll do screenshots even- Oh who am I kidding I won't.
Anyway play it! Comment! Go forth and multiply. All dat jazz.

Release a game before it's legally iffy: Accomplished.

Revamp

Yeah why not.
Updated the blog's visuals/design. Aka I switched to a different template. Enjoy!

Saturday, February 25, 2012

Mentions

I got a job, I guess.
I mean, I did get a job, I guess I'm mentioning something about it here?

On Monday (the 27th), I start work for Vicarious Visions. My position is that of a Game Programmer Co-op. If I don't fuck up, I've got eight months of work lined up. Also, money, so that's cool.
Apparently I'm not allowed to work on side projects for profit while I do so. Although, there exist forms that could be filled out that would sanction that sort of thing, as long as the company agrees that it won't compete with their products blah blah blah. I'm probably not going to be able to muster the concentrated effort necessary to do side projects when I've got a full time job programming, but we'll see. Not sure if I'd be able to release things not-for-profit, so I'll ask at some point.
One implication of that is, I'll release the 'final' version of Crazy Ginx sometime this weekend. It's practically done at the moment. There's plenty of things I'd like to add but that will always be the case won't it. It's "a full game," so it gets released without me disclaimering it at all. Other than, I don't have a QA department, if you find any bugs let me know and I'll go 'whoopsie'. Maybe fix 'em.

But yeah, don't expect any games on this site in the near future (other than Ginx, obviously). I'll try and do more game design and/or analysis type stuff. Thinking about writing some reviews! So yeah. That'll be fun.

Saturday, February 18, 2012

Game Object Models

Right, so, continuing on from where we left off last time...

Wednesday, February 15, 2012

Object Oriented Programming

I haven't talked about programming much on here. Which makes me feel like the third word in the title of this blog is a filthy lie. To rectify this, here's some insight into something I recently discovered/learned about.

The Game Object model is a fairly straightforward model to someone with a passing familiarity of Object-Oriented Programming.

First, a primer in Object-Oriented Programming, so you, the reader, can have a passing familiarity with it, so you can see the Game Object model as being fairly straightforward.

Wednesday, February 8, 2012

Crazy Ginx

You probably already know this, but I've been working on a game. Surprise surprise.

I haven't got too much to say about it at the moment; I'll wait until it's done to do so.
In its current state, Ginx is now up to Alpha status. This is by far the most complete game project I've put together. It's got polish, people, polish! Which is not to say there aren't rough portions. I'm probably aware of them, but feel free to point out things that make you go :/, in case I'm not.
Instructions are, unusually, in the game itself. I think I did a decent job with that too. If not, comments are down there.
For music, I'm using tracks from the excellent Homestuck Soundtrack. And one from Mystical Ninja starring Goemon, a surprisingly excellent N64 game. I have no permission, explicit nor implied, to use any of those musics, so until I either get permission or replace the tracks, consider them there as filler. Sound effects will probably go in before Beta.