Monday, June 14, 2010

Very Bad at Keeping it Simple

Haven't done anything to Rouge in a month. I've been coding, though; I decided to start a side-project to actually make a reasonably-finished game that's pretty simple and actually has realtime elements so it isn't so bloody fringe. The idea was to make something simple, that way I could conceivably actually finish it.
So, I started making a shmup.
I've had this idea bobbling around in my head about an upgradeable guns system in which you add points to various categories such as Power and Speed, altering the gun in a way you see fit. As you level up, you get more points to allocate to the gun, gradually improving it.
Then I figured that you should be able to have more than one gun and switch between them on the fly during a level, so you could have a fast, powerful gun, and a gun with lots of spread, and switch between them depending on whether you were fighting a boss or a bunch of regular enemies or whatever.
Then I got the idea that, in addition to just firing bullets in different ways at your enemies, you could upgrade your guns to use rockets or lasers or other stuff, which would have different base properties and the projectiles themselves would behave in other exciting fashions.
Then I got the idea that it would be really cool if you could use multiple guns at once, using the high-powered straight shooter as well as the high-spread gun, and a rocket launcher for that extra punch, all at once. To balance that, you'd get less experience for each gun (and each gun would have its own experience and level) when using more than one at a time, but you'd be able to disable guns on the fly (instead of switching between them). The number of guns you could have equipped at once would depend on the number of slots your ship had open, but you'd be able to keep an inventory of guns and move them to new types of ship that had different base stats and you could upgrade those in various ways, and you'd be able to buy different base weapons that behaved differently and upgraded differently and you'd unlock more and more combinations as you go through the levels and...
Aw, fuck.