Friday, September 10, 2010

What I've been up to

Nothing!

Okay, lies. That shmup I was making is almost nearly done. For serious. Except for the part where I need to actually make most of the content, and there's a few options I'd like to add, along with a few menus and the ability to save and etc. BUT, the big stuff is basically done.
Work on it in the future is basically horribly delayed, though, because this semester is going to be somewhat work-intensive most likely. I finally have games I need to make for class, so they should probably take priority over stuff I'd like to do instead. Also I stupidly forgot my tablet at home, and I don't want to make new graphics with just the mouse (and yes, I want more than four different types of enemy to palette-swap, and I want bosses to each be unique-ish), though I might wind up Shanghai-ing some of my artist-y friends (not too likely, sorry artist-y friends). Also it still needs a freaking title.
Rouge work will follow that, so it's something of a ways off. Which is a damn shame because my noggin is BURSTING with ideas, some of which provide interesting (horrible) problems/complexities I'd need to reconcile with each other. For example, having variable-sized enemies makes using better pathfinding algorithms trickier, though [an idea for] a solution exists.

Anyway, here have some proof that I haven't been sitting around with my thumb up my ass:

And here have one with the experimental (totally going in the final version) motion blur option:

Once again behold my not-wanting-to-crop-the-damn-image-ness.
Peace out, jerks; see you in two more months.