Monday, May 30, 2011

Actually

Screw it. Here you go: Duckbill-r20.zip (Google Docs)
Protip: Don't use either of the multiplayer options unless you have a penchant for ruination and failure. Or at least, crashes and failure.

Not much has changed for the single-player campaign, except that larger rooms use a different generation algorithm, and item placement has been improved a bit.
Probably 95% of the networking code is done, it's just that the last 5% will turn it from bugsy crashesalot, into actually functional.

Mid-week update coming hopefully soon, once I fix this damn thing. Then I'll talk for a while and it'll be lovely.

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