It's public release o'clock.
Necessary caveats:
- The Mage class is more or less useless, as there are no spells. For now, call it "hard mode"
- The dungeon caps at 300 floors, but I don't think anybody'll get that far. There's no 'goal' to the game as of yet
- Magic items are actually kind of boring
- Enemies are phenomenally stupid. They can't step on stairs (headache-related reasons). They can't pick up or equip items
- Lots of things need balancing. Some items are far more useful than others. Numerous formulae need to be scrapped and redone entirely
- There's no way to save the game yet
That said, I won't bemoan stuff too hard. Here it is:
Linux: .tar.gz
Come on man, you make a Linux version but not a Mac version? Sellout. Now I'll have to boot over to Windows, a process that takes about two minutes but still is too time consuming for me. FUCK YOU WITH A RAKE.
ReplyDeleteMore like, I made a Windows version. I'm developing Linux native. And I ain't got a Mac. And I love perpetuating the stereotype that Macs don't have any games for 'em. So... Yeah.
ReplyDelete*looks around shiftily after recent S***m announcements. And at the M**b**k that used to be residing in your room. Also, wewt! Pointless game o'clock!
ReplyDelete